unscriptED

Free classroom simulations that put students inside the decisions that shaped history, science, and society.

11 simulations
135 social media packs
All free for teachers.

Classroom Simulations

Turn-based, multiplayer games designed for a single class period. Teacher controls everything - students play roles, debate, negotiate, and vote in real time.

Open Simulations Dashboard

Social Classroom

Students role-play as historical figures or literary characters on a simulated social media feed. They post, comment, and react - in character - while the teacher moderates in real time.

135 character packs History & Literature All free
Open Social Classroom Dashboard
1
Pick a character pack

Browse 135 packs across History and Literature - from Romeo & Juliet to the Constitutional Convention. Each pack includes 8-12 characters with descriptions and avatars.

2
Create a session and share the code

Choose how characters get assigned - random, student picks, draft, or teacher-assigned. Students join with a room code and start posting as their character.

3
Moderate the feed in real time

Send prompts, pause the feed, highlight great posts, or delete off-topic content. A built-in word filter catches common issues automatically.

Sample Packs

135 packs total across 17 categories. Get teacher access to browse them all.

Why This Exists

When I was ten, my fifth-grade teacher Mrs. Tyranski taught us about taxation without representation with a game she called "The King's M&Ms." I never forgot how that felt. From that day I saw every classroom through that lens. The ones where we read the textbook out loud, and the ones where we were buying stock options on margin as we learned about the boom and bust of the 1920s. When I got my own classroom, I wanted every lesson to feel like the latter.

Simulations work because students read primary sources when they need information to win, not because it's assigned. They develop persuasion and strategic thinking because the game demands it. Drop students into a newsroom five days before a corporate takeover, and they're not studying media bias. They're living editorial choices, feeling sponsor pressure, discovering what gets left out of the story and why. Put them in charge of a watershed, and the tragedy of the commons stops being a vocabulary term and becomes something they did to each other.

Students are going to leave our schools and enter careers where they're negotiating, collaborating with people who want different things, making decisions with incomplete information. Most classrooms don't practice any of that. We teach content and hope the skills follow. These games flip that.

Every simulation fits a single class period, with a teacher dashboard that walks you through each phase step by step, real-time session management, and flexible role configurations for any class size. They're free, and they're ready to run.

Skills through play, not worksheets

Persuasion, negotiation, evidence-based argument, strategic thinking - students practice these because the game requires it.

Primary sources with purpose

Every role includes real historical documents. Students read them because they need the information to make their case - not because it's a homework assignment.

Built for real classrooms

Every game fits one class period. Teacher guides include timing, scripts, and facilitation tips. Flexible role presets work for 12 students or 30.

Get Teacher Access

All simulations and Social Classroom packs are completely free. Fill out a quick form and you'll get instant access to everything - the full game library, teacher guides, and session management tools.

Request Free Access

Takes 30 seconds. You'll receive your access code immediately.

Full Game Library

11 simulations + 135 social media packs, all free

Teacher Guides

Timing, discussion questions, and facilitation tips for every game

No Student Data

Zero accounts, zero tracking. Students join with a room code and play.