unscriptED

Free classroom simulations that put students inside the decisions that shaped history, science, and society.

9 simulations
135 social media packs
All free for teachers.

Classroom Simulations

Turn-based, multiplayer games designed for a single class period. Teacher controls everything - students play roles, debate, negotiate, and vote in real time.

Social Classroom

Students role-play as historical figures or literary characters on a simulated social media feed. They post, comment, and react - in character - while the teacher moderates in real time.

135 character packs History & Literature All free
1
Pick a character pack

Browse 135 packs across History and Literature - from Romeo & Juliet to the Constitutional Convention. Each pack includes 8-12 characters with descriptions and avatars.

2
Create a session and share the code

Choose how characters get assigned - random, student picks, draft, or teacher-assigned. Students join with a room code and start posting as their character.

3
Moderate the feed in real time

Send prompts, pause the feed, highlight great posts, or delete off-topic content. A built-in word filter catches common issues automatically.

Sample Packs

135 packs total across 17 categories. Get teacher access to browse them all.

Why This Exists

A classroom simulation changed my life when I was 16. I walked into a history class and suddenly I wasn't memorizing dates - I was a delegate at the Constitutional Convention, arguing about representation and slavery with people who needed something from me. I left that room thinking differently about power, compromise, and what it means to govern. That one experience is why I became a teacher.

But when I tried to build simulations for my own students, I hit the wall every teacher hits: the design takes forever. Weeks of writing roles, balancing mechanics, testing timing, building materials - all for a single 50-minute class. Most teachers never attempt it. The ones who do burn out after one or two.

So I built unscriptED. Every game here is designed to fit a single class period, with teacher guides, real-time session management, and flexible role configurations. The curriculum is embedded in the experience - students develop persuasion, strategic thinking, and collaborative problem-solving because the game demands it, not because you told them to. They read primary sources because they need the information to win, not because it's assigned.

These are the games I wished existed when I was teaching. Now they do, and they're free.

Skills through play, not worksheets

Persuasion, negotiation, evidence-based argument, strategic thinking - students practice these because the game requires it.

Primary sources with purpose

Every role includes real historical documents. Students read them because they need the information to make their case - not because it's a homework assignment.

Built for real classrooms

Every game fits one class period. Teacher guides include timing, scripts, and facilitation tips. Flexible role presets work for 12 students or 30.

Get Teacher Access

All simulations and Social Classroom packs are completely free. Fill out a quick form and you'll get instant access to everything - the full game library, teacher guides, and session management tools.

Request Free Access

Takes 30 seconds. You'll receive your access code immediately.

Full Game Library

9 simulations + 135 social media packs, all free

Teacher Guides

Timing, discussion questions, and facilitation tips for every game

No Student Data

Zero accounts, zero tracking. Students join with a room code and play.