Free classroom simulations that put students inside the decisions that shaped history, science, and society.
Turn-based, multiplayer games designed for a single class period. Teacher controls everything - students play roles, debate, negotiate, and vote in real time.
Open Simulations DashboardWhen I was ten, my fifth-grade teacher Mrs. Tyranski taught us about taxation without representation with a game she called "The King's M&Ms." I never forgot how that felt. From that day I saw every classroom through that lens. The ones where we read the textbook out loud, and the ones where we were buying stock options on margin as we learned about the boom and bust of the 1920s. When I got my own classroom, I wanted every lesson to feel like the latter.
Simulations work because students read primary sources when they need information to win, not because it's assigned. They develop persuasion and strategic thinking because the game demands it. Drop students into a newsroom five days before a corporate takeover, and they're not studying media bias. They're living editorial choices, feeling sponsor pressure, discovering what gets left out of the story and why. Put them in charge of a watershed, and the tragedy of the commons stops being a vocabulary term and becomes something they did to each other.
Students are going to leave our schools and enter careers where they're negotiating, collaborating with people who want different things, making decisions with incomplete information. Most classrooms don't practice any of that. We teach content and hope the skills follow. These games flip that.
Every simulation fits a single class period, with a teacher dashboard that walks you through each phase step by step, real-time session management, and flexible role configurations for any class size. They're free, and they're ready to run.
Persuasion, negotiation, evidence-based argument, strategic thinking - students practice these because the game requires it.
Every role includes real historical documents. Students read them because they need the information to make their case - not because it's a homework assignment.
Every game fits one class period. Teacher guides include timing, scripts, and facilitation tips. Flexible role presets work for 12 students or 30.
All simulations and Social Classroom packs are completely free. Fill out a quick form and you'll get instant access to everything - the full game library, teacher guides, and session management tools.
Request Free AccessTakes 30 seconds. You'll receive your access code immediately.
11 simulations + 135 social media packs, all free
Timing, discussion questions, and facilitation tips for every game
Zero accounts, zero tracking. Students join with a room code and play.
Social Classroom
Students role-play as historical figures or literary characters on a simulated social media feed. They post, comment, and react - in character - while the teacher moderates in real time.
Browse 135 packs across History and Literature - from Romeo & Juliet to the Constitutional Convention. Each pack includes 8-12 characters with descriptions and avatars.
Choose how characters get assigned - random, student picks, draft, or teacher-assigned. Students join with a room code and start posting as their character.
Send prompts, pause the feed, highlight great posts, or delete off-topic content. A built-in word filter catches common issues automatically.
Sample Packs
135 packs total across 17 categories. Get teacher access to browse them all.