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Lookout

Each table is a fire lookout station. Students turn camera readings into direction numbers, draw sight lines with a protractor, and send engines where three lines cross.
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Math Grades 4 7 roles 45 min 1 class period
Math Grades 4 7 roles 45 min 1 class period
Empty summer hills, a ring of fire lookout stations, one morning.

Grade 4 angles: each table is a fire lookout station that turns its camera reading into a direction number, draws sight lines on a paper map with a protractor, and sends its engine where three lines cross.

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Class Time

45 minutes

Designed For

1 class period

Roles

7 roles

Class Sizes

12-19 kids: 4 stations, 20-24 kids: 5 stations, 25-29 kids: 6 stations, 30-35 kids: 7 stations

Learning Objectives

4 objectives

Standards

3 standards aligned

Where This Fits in Your Curriculum

Use this in the middle of the angle measurement unit, after students have measured and drawn angles up to 180 degrees with a protractor and know that angles add. They do not need compass directions, angles over 180 or any fire knowledge: the game teaches the direction number and 180 and the rest in play. Every student measures, draws or adds an angle every round, and the drawing is the only way a table finds a fire. The turned camera at the round 3 reveal is an unknown angle found by subtracting, and the paper exit ticket checks all three standards one student at a time.

What Students Will Learn

Social & Emotional Learning (CASEL)

Aligned to the CASEL framework's core competencies. These are the SEL skills students actively practice while playing.

Flexible Class Sizes

12-19 kids: 4 stations
Owl, Elk, Wolf and Deer. 12-15 kids: tables of 3 or 4. 16-19 kids: tables of 4 or 5.
20-24 kids: 5 stations
Adds Hawk. Tables of 4 or 5.
25-29 kids: 6 stations
Adds Fox. Tables of 4 or 5.
30-35 kids: 7 stations
Adds Bear. Tables of 4 or 5.

Roles Your Students Will Play

Click any role to see their background and what they are trying to accomplish.

Owl station
Owl station is a fire lookout on a hill, with a camera on a tall pole and one fire engine. On the paper map, N is north, at the top. The camera shows which way a smoke is, not how far. A direction number is the angle from N, turning toward E. The map also shows the lake and the ridges.
Goals
  • Turn every smoke on our camera into a direction number.
  • Draw sight lines with a protractor and a ruler, and find where three cross.
  • Send our engine to a square where a fire is.
Elk station
Elk station is a fire lookout on a hill, with a camera on a tall pole and one fire engine. On the paper map, N is north, at the top. The camera shows which way a smoke is, not how far. A direction number is the angle from N, turning toward E. The map also shows the lake and the ridges.
Goals
  • Turn every smoke on our camera into a direction number.
  • Draw sight lines with a protractor and a ruler, and find where three cross.
  • Send our engine to a square where a fire is.
Wolf station
Wolf station is a fire lookout on a hill, with a camera on a tall pole and one fire engine. On the paper map, N is north, at the top. The camera shows which way a smoke is, not how far. A direction number is the angle from N, turning toward E. The map also shows the lake and the ridges.
Goals
  • Turn every smoke on our camera into a direction number.
  • Draw sight lines with a protractor and a ruler, and find where three cross.
  • Send our engine to a square where a fire is.
Deer station
Deer station is a fire lookout on a hill, with a camera on a tall pole and one fire engine. On the paper map, N is north, at the top. The camera shows which way a smoke is, not how far. A direction number is the angle from N, turning toward E. The map also shows the lake and the ridges.
Goals
  • Turn every smoke on our camera into a direction number.
  • Draw sight lines with a protractor and a ruler, and find where three cross.
  • Send our engine to a square where a fire is.
Hawk station
Hawk station is a fire lookout on a hill, with a camera on a tall pole and one fire engine. On the paper map, N is north, at the top. The camera shows which way a smoke is, not how far. A direction number is the angle from N, turning toward E. The map also shows the lake and the ridges.
Goals
  • Turn every smoke on our camera into a direction number.
  • Draw sight lines with a protractor and a ruler, and find where three cross.
  • Send our engine to a square where a fire is.
Fox station
Fox station is a fire lookout on a hill, with a camera on a tall pole and one fire engine. On the paper map, N is north, at the top. The camera shows which way a smoke is, not how far. A direction number is the angle from N, turning toward E. The map also shows the lake and the ridges.
Goals
  • Turn every smoke on our camera into a direction number.
  • Draw sight lines with a protractor and a ruler, and find where three cross.
  • Send our engine to a square where a fire is.
Bear station
Bear station is a fire lookout on a hill, with a camera on a tall pole and one fire engine. On the paper map, N is north, at the top. The camera shows which way a smoke is, not how far. A direction number is the angle from N, turning toward E. The map also shows the lake and the ridges.
Goals
  • Turn every smoke on our camera into a direction number.
  • Draw sight lines with a protractor and a ruler, and find where three cross.
  • Send our engine to a square where a fire is.

Key Terms Students Will Learn

degreeangleturntickdirection numbernorthaim lineprotractorrulerdotsquaresight linecrossingghost crossinglookoutridgecamera slip

After the Game: Debrief Questions

  1. One camera shows which way a smoke is. Why did we need another station's line?
  2. One smoke, two stations. Would both stations give that smoke the same direction number? Why not?
  3. What does a camera slip change about a turned camera's numbers?

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