A space station crew moves cargo by hand down a cargo tube where nothing has a motor: every push moves both things, opposite ways, and nothing stops unless something pushes it.
45 minutes
1 class period
7 roles
4 groups, 5 groups, 6 groups, 7 groups
5 objectives
4 standards aligned
Aligned to the CASEL framework's core competencies. These are the SEL skills students actively practice while playing.
Click any role to see their background and what they are trying to accomplish.
Square 0. Mass: bag 1, tank 2, astronaut 2. Speed change = push / mass. Push to stop = mass x speed.
Square 6, the Galley. Mass: bag 1, tank 2, astronaut 2. If it is moving past you, push up to 2. If not, push up to 3.
Square 12, the Greenhouse. The gap: squares 14 to 16. Mass: bag 1, tank 2, astronaut 2. Push to stop = mass x speed.
Square 12, passing bags. Moving past you: up to 2. Push to stop = mass x speed.
Square 18, the Workshop. The gap: squares 14 to 16. Mass: bag 1, tank 2, astronaut 2. Moving past you: up to 2.
Square 18, passing bags. Moving past you: up to 2. Push to stop = mass x speed.
Square 24, the Lab hatch. Mass: bag 1, astronaut 2. Push to stop = mass x speed. Moving past you: up to 2.
One click on the teacher dashboard prints a dossier for every role - background, goals, key facts, and their confidential briefing - plus the primary-source packet and a vocabulary sheet. Print them, or save as PDF, so each student reads their role on paper instead of huddling around one screen. The app still runs the votes and the action; the paper just carries the reading.
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